#include "Fighter.h"

Fighter::Fighter()
:Pnj()
{
    //ctor
}
Fighter::Fighter(string n, string s, string f, string m)
:Pnj(n,s,f,m)
{

}

Fighter::~Fighter()
{
    //dtor
}

unsigned int Fighter::Getpv()
{
    return pv;
}

void Fighter::Setpv(unsigned int val)
{
    pv = val;
}

unsigned int Fighter::Getpm()
{
     return pm;
}

void Fighter::Setpm(unsigned int val)
{
    pm = val;
}

unsigned int Fighter::Getforce()
{
    return force;
}

void Fighter::Setforce(unsigned int val)
{
    force = val;
}

unsigned int Fighter::Getdefense()
{
    return defense;
}

void Fighter::Setdefense(unsigned int val)
{
    defense = val;
}

unsigned int Fighter::Getlevel()
{
    return level;
}

void Fighter::Setlevel(unsigned int val)
{
    level = val;
}

unsigned int Fighter::Getexp()
{
    return exp;
}

void Fighter::Setexp(unsigned int val)
{
    exp = val;
}
